升格仪式
简介
稀有度:3
描述:回合开始时给与所有敌人5层流血。如果当前场上双方全体累计流血层数大于三十,直到战斗结束,你不会因流血受到伤害。
原始数据
Id: \*41
Rarity: 3
OwnScript:
FightScript: AddEvent("Init",()=>{SetStatus("AllTarget");AddBuff("buff\_blooding", INF, "5");});<br>bool isTrigger = false;<br>SetStatus("All");<br>AddEvent("buff\_bloodingOnLevelChange", () => {<br>if (isTrigger) return;<br>SetStatus("All");<br> int count=0;<br> foreach (var item in Object)<br> {<br> var buff=item.buffBarUI.GetBuff("buff\_blooding");<br> if (buff!=null)<br> {<br> count+=buff.buffConfig.Level;<br> }<br> }<br> if (count<30)<br> {<br> return;<br> }<br> Self.DamageFilter["blooding"]=true;<br> isTrigger = true;<br>});
Icon: Icon/Relic icons/风之灵
Note:
Name: 升格仪式
Series: 概念
第 1 列: 等待实装
Tips:
Description: 回合开始时给与所有敌人5层流血。如果当前场上双方全体累计流血层数大于三十,直到战斗结束,你不会因流血受到伤害。
Tag:
Name_en: Promotion Ceremony
Description_en: At the start of the turn, all enemies gain 5 stacks of {buff\_blooding}. If the total number of stacks of {buff\_blooding} on both sides is greater than 30, you will not take damage from {buff\_blooding} until the end of the battle.
Tips_en: